
Attempting to load a "Slot" save as though it were a "Save to File" save, or vice versa, will cause CoC to think the save is corrupt, at best, or see the save deleted, at worse. those created by the "Save to File" button). those created via the "Save" button) and "Save to File" format saves (a.k.a. CoC has two different, and incompatible, save file types: "Slot" format saves (a.k.a. The "File format different from expected format" message is just what it says. And if this was the CoC-Revamp-Mod, use its thread specifically-the mods get grumpy when you don't. Try the official CoC forums (and no, I don't mean the CoCEd thread there). I don't use the mobile builds of CoC, so I can't offer any general advice. System.UnauthorizedAccessException: Access to the path '635856858299849136.bak' is denied.Īt System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)Īt (String sourcePath, FileInfo existingFiles) in c:\Users\tmedwards\Documents\Visual Studio 2013\Projects\CoCEd\CoCEd\Model\FileManager.cs:line 386Īt (String sourcePath) in c:\Users\tmedwards\Documents\Visual Studio 2013\Projects\CoCEd\CoCEd\Model\FileManager.cs:line 358Īt .Load(String path, SerializationFormat expectedFormat, Boolean createBackup) in c:\Users\tmedwards\Documents\Visual Studio 2013\Projects\CoCEd\CoCEd\ViewModel\VM.cs:line 118Īt () in c:\Users\tmedwards\Documents\Visual Studio 2013\Projects\CoCEd\CoCEd\ViewModel\FilesVM.cs:line 255Īt (Object source, RoutedEventArgs args, Boolean reRaised)Īt (DependencyObject sender, RoutedEventArgs args)Īt .InvokeClickAfterRender(Object arg)Īt .InternalRealCall(Delegate callback, Object args, Int32 numArgs)Īt MS.圜atchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) I can't seem to locate the data inside the phone for the soc files either. I can find it under backups and it gives me a message that the the file is loading like a slot when it's a file? Either way, when I try to save it back to the same format it doesn't allow me to load from the file at all inside the app and it doesn't seem to see it as a soc file. I saved my current game into a file, then located it under the android data and it loads in strangely into the editor giving me a crash error.
